Monday, January 10, 2011

3ds Max design and alteration process

1. Setting out scene with duplicate bears to
create bear arms and bear body as two separate
entities










2. Editing the mesh to cut off bear arms precisely


























3. Bear arms are removed from body, now the
bear arms and body are two separate objects






4. Adding smoother joints to the arms for better
connection and rotation















5. Re-creating larger and longer drumsticks to
reach the drum


















6. Adding Ball Joints between the arms and body















Wire-frame image showing ball-joint




















7. Final Object with rotating arms and rotating
body on a podium
















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